Set up retroarch borders4/3/2024 It tends to do a good job of mapping your gamepad’s controls up with specific cores too. If you have a gamepad set up with Windows (and you really should), Retroarch should detect it automatically. You’re better off finding standalone emulators for those consoles. If you’re wondering where the cores for hit consoles like the Playstation 2 and GameCube are, the PS2 one is unavailable in Retroarch, while the GameCube one isn’t particularly stable. N64: Mupen64 (performance), ParaLLEl (accuracy).Sega Master System/Genesis/CD: Genesis Plus GX.I will try your suggested settings shortly and let you know the outcome.To download cores for your chosen platform - be it N64 or Commodore 64 - head over to the far left icon (Main Menu) in Retroarch, select Load Core > Download Core then select the ones you want.įor reference, here are the cores we think work best for each major platform, taking into account performance and accuracy (there are plenty of other platforms you can get cores for - these are just the biggies). Of course Final Burn Alpha doesn't emulate some games I want to play, so I have one ROM set that I play out of the /home/pi/RetroPie/roms/arcade/folder using lr-imame4all and another set of ROMS that I play out of /home/pi/RetroPie/roms/fba/ depending on the game. However, lr-fba-next is displaying them perfectly: Ok I didn't change anything yet in my configuration files, I just wanted to show you that yes indeed lr-imame4all is stretching upright games: It's really cool you're running it on a I bought a CRT especially for the RetroPie, arcade games just look great on an old TV :-) if that happens, you might want to try these settings: 19 = Config, 20 = 1:1 PAR, 21 = Core Provided. one should be for 4:3 which may be what you want, but i have a feeling it will warp games that are shown with a narrower aspect (eg, pacman, which is 3:4 or something like that?). I think floob might be on to something with the config txt settings, but i have a bit of a brute-force solution that you could try? i think perhaps imame4all isn't playing nice with the default aspect ratio settings (mame2003 has a few issues around this also). All of them in 720p resolution with scanlines. I only ever remember editing one file and that is the /opt/retropie/configs/all/retroarch.cfg file to be honest. The collection that I have selected from different websites and edited to fit the Retroarch resolution of Playstation Classic. #include "/opt/retropie/configs/all/retroarch.cfg" Input_remapping_directory = "/opt/retropie/configs/arcade/" The /opt/retropie/configs/arcade/retroarch.cfg is also stock by the looks of it: # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line Really sorry for the delay, I've been at work and can't access the files from there :) Controller used: X-Arcade Dual said in Border Issues, Black Bars, and Screen Hi again.Thanks a lot for the help, I would really appreciate any pointers you could give! Incidentally, when playing SNES games using lr-snes9x-next I also can see small borders (image 6, slightly difficult to see because of artefacts in the photo but most visible at the top of screen). Right now, with the exception of video smoothing being set to true, the retroarch.cfg file is set to default for all settings. I have played with quite a few of the settings in the retroarch.cfg file but to no avail. Is there any reason for the discrepancies I am seeing between different ROMs using the same emulator? Is there an option to stretch to fill the screen automatically? On the other extreme, if I play Mortal Kombat II (image 5) the borders are even more pronounced. This is the case for most games, however it is not the case for NeoGeo games, as you can see in Image 3 and Image 4 (Art of Fighting, again using lr-imame4all). If you take a look at Image 2 where I am using lr-imame4all to run Street Fighter II, there are small borders to the top of bottom of the screen. See the link below, Image 1 (see each image's comments also for additional info). I have set up my Pi to use over-scanning, which I adjusted slightly so that EmulationStation basically fills the entire screen. I was just wondering if anyone could help me out with some issues I have observed with borders.
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